Gold
We hide low amounts on maps
Exotic Bases
Rare bases to come by
Breach
Sanctum keys
Chancing Bases and Economy Selected Bases
This normally sell very well even while white.
Endgame Flasks
Normal & Magic - Mod Tier
Displaying unidentified items based on the mod from tier 2 to 5, where 5 is the highest
Endgame Charms
Salvagables
Additional High Value Rules
Normal, Magic Crafting: Level 82+
Normal, Magic Crafting: Rings+Amulets
Normal, Magic Crafting: Belts
Double Quality Currencies
Artificer Scraps
Hide Layer 1 - Normal and Magic Endgame Gear
Rare Item Decorators
Optional: caster weapons get their most important mods on 81
Endgame - Conditional Hide Layers
Endgame - Rare - Gear - Droplevel Hiding
Untiered Rare Catcher
Hide Layer 2 - Rare Gear
Socketables - Runes and Soul Cores
Jewels
Relics
Gems and Uncut Gems
Waystones
semi-strict, currently: t14 map, find: t1 map, shown based on t1
Special Maps
Currency - Low value currencies
Currency - Regular Currency Tiering
Artifacts and special drops
Currency - SPECIAL
Catalysts (breach)
Essences
Omens
Misc Map Like
Uniques - Excelent
Very high market value uniques
Uniques - Good Stuff
Generally good uniques
Uniques - Potential
This uniques have the potential to be an insane item. Like Headhunter, Mageblood, etc
Uniques - Restricted
Uniques - Others
Uniques with very high quality or sockets from corruption, like wands with 2/3 sockets. Also, all other random uniques should be here :)
Splinters, Tablets, Fragments
Misc Map Items
Leveling - Salvagable
Single Quality Currencies
Artificer Scraps
Leveling - Hide outdated leveling flasks
Leveling - Life Flasks
Leveling - Mana Flasks
Charms
Leveling - Rares
Rares - Universal
Rares - Other
Leveling - Useful magic and normal items
Purpose Picked Items
Others
Abyss League
Currencies introduced in abyss 0.3
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