[AA.00] Featured Items
[AA.01] Chance Base
Bases that you're looking for to chance. Set the block to Show :)
[AA.02] 4 Links - Pre Maps
Up to area level 62
[AA.03] 3 links
Up to area level 23
Section: Section: B - Chromatic Items
Section: Section: J - Items | Uniques/6L
Section: Subsection: [J.2] T1
Section: Subsection: [J.3] T2
Section: Subsection: [J.4] T3
Section: Subsection: [J.5] T4
Section: Subsection: [J.6] Others
Section: Section: C - Flasks
Section: Subsection: [C.1] Flask - Utility
Section: Subsection: [C.2] Flask - Quality
Section: Subsection: [C.3] Flask - Utility in maps
Section: Subsection: [C.4] Flask - Leveling Life
Section: Subsection: [C.5] Flask - T1 Life
Section: Subsection: [C.6] Flask - Endgame Life
Section: Subsection: [C.7] Flask - Leveling Mana
Section: Subsection: [C.8] Flask - T1 Mana Flasks After Act5
Section: Subsection: [C.9] Flask - Endgame Mana
Section: Subsection: [C.10] Flask - Vendor recipe safety net
Section: Subsection: [C.11] Flask - Hide hybrid
Section: Section: D - Jewels
Section: Subsection: [D.2] Jewel - Cluster
Section: Subsection: [D.3] Jewel - Rare
Section: Subsection: [D.4] Jewel - Others
Section: Section: E - Currency
Section: Subsection: [E.0] High tier currency
Section: Subsection: [E.1] ~ Act 3
Section: Subsection: [E.2] ~ Blood aquaducts
Section: [E.2] Shards
Section: Subsection: [E.3] T1 ~ T5
Section: [E.3] Shards
Section: [E.3] Hidden
Section: Subsection: [E.4] T5 ~ T10
Section: [E.4] Low Currency
Section: [E.4] Shards
Section: [E.4] Hidden
Section: Subsection: [E.5] T11 ~ T14
Section: Subsection: [E.5] T15 ~ T16
Section: Subsection: [E.7] High tier shards
Section: Subsection: [E.8] Perandus Coins
Section: Subsection: [E.8] Corpses
Section: Section: F - Divinattion Cards
Section: Subsection: [F.2] Stacked Deck
Section: Subsection: [F.3] T1 Cards
Section: Subsection: [F.4] T2 Cards (11c ~ 60c)
Section: Subsection: [F.4] Not classifieds - Ultimatum
Section: Subsection: [F.5] T3 Cards (2c ~ 10c)
Section: Subsection: [F.6] T4 Cards (< 2c)
Section: Subsection: [F.7] Hidden Cards
Section: Subsection: [F.8] Ultimatum 3.14
Section: Subsection: [F.8] Expedition 3.15
Section: Subsection: [F.9] Fallbacks no tiered cards
Section: Section: G - League Items
Section: Subsection: [G.2] Talisman
Section: Subsection: [G.3] Labyrinth
Section: Subsection: [G.5] Essence
Section: Subsection: [G.6] Breach
Section: Subsection: [G.8] Harbinger
Section: Subsection: [G.9] Bestiary
Section: note: nets still here for legacy purposes only
Section: Subsection: [G.10] Incursion
Section: Subsection: [G.11] Delve
Section: Subsection: [G.11] Betrayal
Section: Subsection: [G.12] Synthesis
Section: Subsection: [G.13] Legion
Section: Subsection: [G.14] Blight
Section: Subsection: [G.15] Metamorph
Section: Subsection: [G.16] Delirium
Section: Subsection: [G.17] Harvest
Section: Show
Section: Subsection: [G.18] Heist
Section: G.18 - Contracts
Section: G.18 - Heist Target
Section: G.18 - rogue loot (4 tiers)
Section: G.18 - Trinkets
Section: G.18 - Experimental bases
Section: G.18 - Enchanted bases
Section: G.18 - Enchanted bases
Section: G.18 - Replica uniques
Section: G.18 - Alternate quality gems
Section: G.18 - New currency that GGG added at the last fucking second lmao
Section: G.18 - League Prediction Uniques Block
Section: Subsection: [G.19] Ritual League
Section: Show
Section: Subsection: [G.20] Ultimatum League
Section: Subsection: [G.21] Expedition League
Section: Subsection: [G.21] Ancestors
Section: Subsection: [G.22] Sanctum
Section: Subsection: [G.23] Settlers of Kalgur & Phrecia
G.24 - Keepers of Flame - 3.27
Exclusive to Keepers of Flame - 3.27
Map Fragments
Section: Section: H - Quest Items
Section: Section: I - Items | 6 Sockets/5L
Section: Subsection: [I.2] 5L Chests
Section: Subsection: [I.3] 6 Sockets - All
Section: Section: K - Items | ilvl 84 +
Section: Subsection: [K.1] 86+ High Value Shields
Section: Subsection: [K.2] 84+ Rare Jewellery
Section: Subsection: [K.5] 82+ Bases
Section: L - Maps
Section: Subsection: [L.3] Uniques
Section: Subsection: [L.4] Blighted Maps
Section: Subsection: [L.5] Enchanted Maps
Section: Subsection: [L.7] Corrupted Maps
Section: Subsection: [L.5] Zana Maps
Section: Subsection: [L.8] Other Maps
Section: Section: M - Items | Influenced Bases
Section: Section: N - Items | Atlas Bases
Section: Subsection: [N.2] T1 Jewellery
Section: Subsection: [N.3] T2 Jewellery
Section: Subsection: [N.4] Armour
Section: Subsection: [N.5] Armour < ilvl 84 Rare
Section: Section: O - Items | Crafted
Section: Subsection: [O.2] T2 Mods
Section: Subsection: [O.3] T3 Mods
Section: Subsection: [O.5] Jewel
Section: Subsection: [O.6] Corrupted
Section: Section: P - Items | Archetype Focused Rare Highlighting
Section: Subsection: [P.2] Armor
Section: Subsection: [P.3] Evasion
Section: Subsection: [P.4] Shield
Section: Subsection: [P.5] Life Chests
Section: Subsection: [P.6] Armor/Evasion
Section: Subsection: [P.7] Armor/Energy Shield
Section: Subsection: [P.8] Evasion/Energy Shield
Section: Subsection: [P.9] Others
Section: Subsection: [Q.2] T2
Section: Subsection: [Q.3] T3
Section: Section: R - Items | Rare Weapon Highlighting
Section: Subsection: [R.2] Ranged
Section: Quivers
Section: Subsection: [R.3] Melee
Section: Section: S - Items | Rare Jewellery Highlighting
Section: Subsection: [S.2] T1
Section: Subsection: [S.3] Others
Section: Section: T - Catchall's necessary to guarantee correct functioning of the filter.
Section: Subsection: [T.2] Chromatics
Section: Section: U - Leveling | Global
Section: Subsection: [U.2] Life jewellery
Section: Subsection: [U.3] Attribute Amulets
Section: Subsection: [U.4] Others
Section: Subsection: [U.5] Speed Boots
Section: Subsection: [U.6] Shields
Section: Section: [V] - Leveling | Caster
Section: Section: [W] Leveling | Summoner
Section: Section: [X] Leveling | 1h Melee
Section: Subsection: [X.1] Axes
Section: Subsection: [X.2] Axes | A5 Kitava Cutoff
Section: Subsection: [X.3] Axes | Endgame
Section: Subsection: [X.4] Swords
Section: Subsection: [X.5] Swords | A5 Kitava Cutoff
Section: Subsection: [X.6] Swords | Endgame
Section: Section: [Y] Leveling | 2h Melee
Section: Subsection: [Y.1] Axes | Brutos Cutoff
Section: Subsection: [Y.2] Axes | A5 Kitava Cutoff
Section: Subsection: [Y.3] Axes | Endgame
Section: Section: [Z] Leveling | Ranged
Section: Subsection: [Z.1] Elemental Bows
Section: Subsection: [Z.2] Chaos Bows
Section: Subsection: [Z.3] Bleed Bows
Section: Subsection: [Z.4] Physical Bows
Section: Subsection: [Z.5] Physical Bows | Endgame
Section: Section: [AA] Leveling | Armor
Section: Subsection: [AA.1] Brutus Race Cap
Section: Subsection: [AA.2] Merveil Race Cap
Section: Subsection: [AA.3] Vaal Race Cap | ilvl 30
Section: Subsection: [AA.4]ilvl 35
Section: Subsection: [AA.5]ilvl 37
Section: Subsection: [AA.6]ilvl 40
Section: Subsection: [AA.7]ilvl 43
Section: Subsection: [AA.8]ilvl 45
Section: Subsection: [AA.9]ilvl 47
Section: Subsection: [AA.10]ilvl 48
Section: Subsection: [AA.11]ilvl 51
Section: Subsection: [AA.12]ilvl 53
Section: Subsection: [AA.13]ilvl 56
Section: Subsection: [AA.14]ilvl 59
Section: Subsection: [AA.15]ilvl 62 | Only pure armors now.
Section: Subsection: [AA.16]ilvl 67
Section: Subsection: [AA.17]ilvl 70
Section: Section: [AB] Race | Catch-Alls
Section: Subsection: [AB.2] Magics
Section: Subsection: [AB.3] Low Level Exceptions
Section: Subsection: [AB.4] Low Level Exceptions | A5 Kitava Cutoff
Section: Section: [AC] Recipes
Section: Subsection: [ZZ.3] - Emergency Fallback
Section: Delete these three blocks if for some insane reason you want to do chaos recipe in currentyear (or remove the classes you want to show).
Section: Section: [AD] - Animated Weapon
Section: Subsection: [AE.2] High Value
Section: Subsection: [AE.3] Uncommon
Section: Subsection: [AE.4] Vaal with Quality
Section: Subsection: [AE.5] Others with Quality
Section: Subsection: [AE.6] Others
Section: Section: ZZ - DO NOT EDIT
Section: Unique Catchall
Section: Subsection: [ZZ.2] - Disable Drop Sounds
Section: intentionally kept minimal to prevent people from fucking themselves with stupid edits. if you want to hide an item class that normally wouldn't ever be hidden (say, fossils) you need to add the class to this block or simply hide the blocks instead of deleting them
Section: "Global" hide blocks targetting all remaining known item classes